The Yoyo concept was originally intended to apply to those calls that
start with an arm turn 1/2, such as Spin the Top or Relay the Deucey.
It turns that into an arm turn 3/4.
\syhlines{b2n,g2s,g3n,b3s}
\sxvlines{b4w,g4e,b3w,g3e}
before Yoyo Alter the Wave
after
It was then extended to apply to the first arm turn 1/2 (or equivalent trade)
that occurs, wherever that is.
\syhDBDs{b4e,b1e,g1w,g2w}
\sxvLBLs{g2n,g1s,b2n,b3s}
before Yoyo Scoot Chain Thru
after
It must be a distinct trade or arm turn 1/2. Yoyo does not simply add
another 1/4 to the first arm turn.
The concept can be applied in ways that really test one's knowledge of call
definitions.
For example, the first part of Mix is a Cross Run. It is not a Trade followed by
a Spread. The second part is a Trade.
\syhlines{b2n,g2s,g3n,b3s}
\syhdiamonds{g3s,b3e,g2n,b2w}
before Yoyo Mix
after
Some uses can be quite esoteric.
\syhlines{g4n,b4w,g1n,b1w}
\syhlines{b4s,b1n,g2s,g3n}
before Yoyo Scoot Reaction
after
While Yoyo only applies to the first arm turn that occurs, concepts
such as Piecewise can affect that.
\syhlines{b2n,g2s,g3n,b3s}
\syhlines{g2n,b1s,b2n,g3s}
before 1/2 Crazy Finally Yoyo Swing Thru (known to Plus dancers as Spin Chain Thru)
after
The concept has sometimes been used to turn a Partner Trade into a (pushy) Cast Off 3/4.
The tastefulness of this is not widely agreed upon.