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- Advance to a Column
- Bits & Pieces
- Clear Out (all 8 from waves)
- Dixie Spin (including single file)
- Quick Wrap
- Settle Back
- Stack the Wheel (including 1-faced)
- The Action (including RH column)
- start using Transaction.
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- Walk Out to a Column
- (Cross) Replace the Column
- Gravitate
- <anything> Clear Out
- Make a Pass
- Jam Thru
- start using Slim Down
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- Tag the Star
- ATC the Yellow Brick Road / Yellow Bricking <any call>
- Run Wild
- Outpost
- Make a Pass variations
- Hammerlane (two of them)
- Replace the Column But <any call>
- Contour the Line
- Counterpoint
- Connect
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- Roll Out to a Column
- the Difference
- Walk the Plank
- Ride the Tide
- Double Down
- Spin Tag the Deucey
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- Presto
- Push Off
- Counteract
- 3/4 the Alter
- <ATC> to a Diamond | Interlocked Diamond
- Star to a Wave
- Double the Wave
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- Snake <<===== (Lynette week 5)
- Turntable
- Split the Difference
- 1/4 the Alter
- Tag to an Hourglass
- Roll Out the Barrel
- Bridge the Gap
- Tagger's Flow
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- Step Lively
- <ATC> Flow Variations (including Cross, Criss Cross, & Linear Flow)
- Turn On
- Finish Jam Thru versus Finish Ride the Tide
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- (1/4, 3/4) Wheel to a (Interlocked) Diamond
- Alter the Diamond
- Collapse the Diamond
- With Finesse
- (Swing) an Anchor
- Wheel to an Hourglass
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- Bring Us Together
- Buckle &
- (Cast) an Anchor (But)
- Fall Into a Col
- Fan the Gate
- Create a Diamond
- Single Scoot & Trade
- Nip & Tuck
- Mark Time
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- Turn Away
- Soft Touch
- Fan the Gating <anything>
- Hot Foot Spin
- Pass the Top
- Short Trip
- Single Mark Time <<======
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- (anything) Cover Up
- Cy Kick
- Tickle
- Follow & Cross
- Touch of Class
- Stroll Down the Lane
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- <anything> Cover Up But <anything>
- Hang Loose
- Kick the Habit
- Follow & Criss Cross
- Long Trip
- Curl Thru <<===========
- Wipe Out
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- Relay the Diamond
- Vertical Turn & Deal
- Curl Apart
- Go First Class
- Lock 'em Up
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- Barge Thru
- Easy Does It
- Strike Out
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- Session 6 includes extra calls and concepts. It must follow all of weeks 1 - 5 as well as all of Lynette's concept sessions. Since so many calls and concepts are covered, there is far less drill on each call.
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- Erratum to tip 6.4: the 5th sequence (begins with
Heads Sandwich Recoil around Lockit) doesn't resolve as called.
Replace "Girls run; Prom." with "Cross By; Allemand Left"
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