C4 flashcards

Questions/comments/requests to: dscott -at- alum -dot- mit -dot- edu.

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  • Lynette Bellini's Concepts Week 1
  • Lynette Bellini's Concepts Week 2
  • Other Concepts
  • Lynette Bellini's Calls Week 1
  • Lynette Bellini's Calls Week 2
  • Lynette Bellini's Calls Week 3
  • Lynette Bellini's Calls Week 4
  • Lynette Bellini's Calls Week 5
  • Richard Tuck's Session 6 (material not included in Lynette Bellini's tapes)
  • Other Calls
Show: Calls Concepts
Bill Ackerman's C4 reference books:

Books 1 & 2 (mostly) in html Vic Ceder's definition index (through C3B)
Lynette Bellini's C4 teaching order
Richard Tuck's teaching order
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3 x 1, 1 x 3, n x m
Mark as learned!
Divide the formation into 2 3x3 groups. One 3x3 group has 3 real people, and one 3x3 group has one person who is the center of the 3x3 group. Do the call 3x3, and then remove phantoms if possible.
3 x 3, 4 x 4, n x n
Mark as learned!
Stolen from The 3 By 3 Concept: To apply the 3 by 3 concept to any call, it must be possible to pair up all the dancers doing the call so that each pair has a common facing direction at the beginning and end of the call, and goes through the same turning motions while dancing the call. To create the 3 by 3 version of the call, replace each such pair with three dancers facing the same direction by adding a new dancer between the original two. The new dancer goes through the same turning motions as the original two dancers and remains between them throughout the call.

3 x 3 replaces groups of 2 dancers with groups of 3 dancers.
4 Phantom Interlocked Blocks
Mark as learned!
Working in a 4x4 matrix, each person works in their own block.
About
Mark as learned!
Explode
The Action
Mark as learned!
ends Hinge and Trade as centers 1/2 Reverse Swap Around and turn the star 1/4; new centers Cast Off 3/4 as outsides Phantom Hourglass Circulate
<anyone> Advance to a Column
Mark as learned!
  1. designees Walk as others Dodge: ends in a column
  2. column Circulate
  3. centers Trade
  4. column Circulate
<n> | <i - j - k> Quarter the Alter
Mark as learned!
Replace the 3 turning components of Alter the Wave with the given fractions:
  1. Cast Off <n>/4 | <i>/4
  2. centers Cast Off <n>/4 | <j>/4; ends U-Turn Back
  3. Counter Rotate the diamond <n>/4 | <k>/4
  4. Flip the Diamond
Alter the Diamond
Mark as learned!
  1. Counter Rotate the Diamond 1/2
  2. Flip the Diamond
  3. Fan Back
An Anchor (but <anything>)
Mark as learned!
From a tidal wave:
very ends Counter Rotate and Pass In, center 6 trade and very ends of center 6 Counter Rotate and Pass In, Center 4 Swing and Slip. An <anything> call replaces the final Swing and Slip.
<direction> Anchor <n>/4
Mark as learned!
This is a space-invader. As a couple, turn the indicated fraction in the indicated direction. Do it in such a way that the person toward whom you are turning (belle for Right Anchor, beau for Left Anchor) stays on the same spot. The other person does all the walking.
Anchor the <anyone>
Mark as learned!
Designees stay on the same spot on the floor, and the other people in each setup compensate for that by adjusting their ending setup so that it has the correct shape.
<anything> and Anything
Mark as learned!
The words "and Anything" (yes, literally those words) after a call that finishes with the centers Casting Off 3/4, has them instead Cast Off only 1/4, while the ends U-Turn Back.
Bail Out
Mark as learned!
  1. centers Short and Sweet; ends 1/2 Circulate
  2. centers Counter Rotate; ends Hinge
Barge Thru
Mark as learned!
  1. Square Thru 2
  2. Trade By
Barrel of Fun
Mark as learned!
  1. ends Bend; centers 1/4 In
  2. ends Touch 1/2; centers Swing Thru
  3. Fan the Top
Beep Beep
Mark as learned!
  1. Hinge
  2. You All
Bits and Pieces
Mark as learned!
  1. centers Peel and Trail; ends O Circulate twice
  2. centers Ah So; ends Trade
Centers facing in: Touch, Lockit, Lockit; Centers facing out: U-Turn Back, Touch
<anyone> Break the Alamo
Mark as learned!
Designees Follow Thru as others leads Loop 1 around trailers, all step ahead to two-faced lines
Bridge the Gap
Mark as learned!
Beaus Press Left; Belles Press Ahead and Run/Flip/Trade/Loop 0 Left.
Bring Us Together
Mark as learned!
Designees Circle Left 1/2 and slide left; others Single Rotate 1/4 and Phantom Follow Thru
Buckle and <anything>
Mark as learned!
lead end Cross Fold; trailing end Circulate and Fold; centers <anything>
By [By] [By]
Mark as learned!
After Courtesy Turn: turn 1/4 more, Slither [Slide] [Slither]
Bypass
Mark as learned!
  1. Pass Thru
  2. non-designees U-Turn Back
Cast a Net
Mark as learned!
  1. 1/2 Circulate
  2. very centers Cast Off 3/4 and spread away, outsides trade and new inside dancer spread to the center, ends of center wave Counter Rotate to becomes ends of a 1x8.
Centers Cut Out
Mark as learned!
centers Crossover Circulate; ends flip in
<n>/4 Chain and Circulate In
Mark as learned!
ends Circulate, Crossover Circulate; centers Cast Off <n>/4, very centers Trade, Cast Off 3/4, Spread
Change the Web
Mark as learned!
From 1/4 Tag: center wave Swing; very centers Cast Off 3/4; adjust to form stars; turn the stars 5/4; very centers Cast Off 3/4, dancers facing in move forward to ends of center wave, others adjust to a couple
(Reverse) Change-O
Mark as learned!
Change-O: #1 & #2 Circulate, #3 & #4 Crossover Circulate
Reverse Change-O: #1 & #4 Circulate, #2 & #3 Crossover Circulate
Chase Back
Mark as learned!
  1. Chase the 1/2 Tag
  2. Scoot Back
Cheerio
Mark as learned!
centers Partner Tag, Press Ahead, Face In; ends leads Run and all Press Ahead
Chip Off
Mark as learned!
couple facing out (prefer the right couple) Link Up; others centers Shove Off
Circle the Tag <n>/4
Mark as learned!
Circle to a Wave = 1/2 Circle the Tag. Extend or back up as necessary.
Circle to a Two-Faced Line
Mark as learned!
As Couples Single Circle to a Wave (Circle Left 1/2; Veer Left)
Clean Sweep <n>/4
Mark as learned!
  1. Sweep <n>/4 clockwise
  2. Veer Left
  3. Tag the Line
  4. Leads Roll Right to a Wave
(<anything>) Clear Out
Mark as learned!
  1. Circulate/<anything> Circulate/<anything>
  2. centers Couple Up; ends Like a Couple Up
Clear the Centers [but Cross it] for <anything>
Mark as learned!
From 1/4-like formation: centers start a Linear Cycle and Tandem [Cross] Run; ends slide in and <anything>
Clover Flow
Mark as learned!
  1. ends Cloverleaf; centers Pass Thru
  2. ends Pass Thru; centers Cloverleaf
Clover the Horn
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ends Cloverleaf and Pass Thru; centers Cloverleaf leaving off the last 1/4 in and then Pass Thru
Cloverleaf Turn
Mark as learned!
  1. ends Cloverleaf; centers Turn Thru
  2. ends Turn Thru; centers Cloverleaf
Cloverleaf Turn Reaction | Reactivate | Nuclear Reaction: final Turn Thru to a Wave, Chain Reaction | Reactivate | Nuclear Reaction
(Interlocked) Collapse the <formation>
Mark as learned!
ends Detour; centers Step and (Cross) Fold
Common Spot
Mark as learned!
Designated dancers or those in right-hand miniwaves act as if they have just collided onto the same spot. Each dancer acts as if they are on the shared spot instead of the post-collision spot.
Connect the Diamond
Mark as learned!
centers Hinge and Extend; point Fold or Cross Fold as necessary to make a box
Continue to [Magic] [Cross] Invert
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Starting as if a partial Invert the Column has just finished, continue as many more quarters as specified (default 1)
Contour the Line
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  1. Hinge
  2. Split Circulate
  3. Split Circulate
  4. Hinge
Convert the Triangle
Mark as learned!
From a tandem-based triangle: lead base 1/2 Run as others Extend to each other. Makes a wave-based triangle.
From a wave/couple-based triangle: apex steps ahead, any in-facing bases step behind original apex, other bases 1/2 Run
Cooperate
Mark as learned!
From columns:
  1. Circulate
  2. 1/2 Circulate
  3. center 6 Invert the Column 2/3
  4. remaining centers Diamond Drop In
Counteract
Mark as learned!
  1. ends trade; centers Counter Rotate
  2. ends Split Counter Rotate; centers "anchor the (new) trailing center for a trade:" lead center does a Cross Run, dragging the adjacent trailing center
(Cross) Counterpoint
Mark as learned!
centers Recycle (Cross Cycle); ends Counter Rotate
Countershake
Mark as learned!
  1. ends 1/4 right; centers Shakedown
  2. ends Counter Rotate; centers Veer left
  3. ends Twosome Drop In; centers As Couples Extend
(<anything>) Cover Up (but <anything>)
Mark as learned!
  1. Circulate/<anything> Circulate/<anything>
  2. 1/2 Circulate
  3. Centers Recycle/<anything>; ends Pass In
Crackle
Mark as learned!
centers Lock It; ends Hinge
Create a Column
Mark as learned!
those in a column Circulate twice; others Butterfly or O Circlate twice
Create a Diamond
Mark as learned!
Slant (Right) Touch and 1/2 Tag
Criss Cross the Diamond
Mark as learned!
  1. Criss Cross the Deucey
  2. Centers Hinge
  3. Diamond Circulate
  4. Centers Hinge
1/4 | 3/4 Cross
Mark as learned!
  1. Arm Turm 1/4 | 3/4
  2. Centers Cross Run
Cross Breed Thru
Mark as learned!
  1. Slide Thru
  2. trailers Left Pass Thru
Cross Follow Thru
Mark as learned!
  • trailers Cross Extend, Hinge
  • leaders 1/2 Split Circulate
Cross Horseshoe Turn
Mark as learned!
outsides Cross Cloverleaf; centers 1/4 In, Cross Trail Thru
Cross Linear Cycle
Mark as learned!
Initially Once Removed Linear Cycle
Cross Sashay
Mark as learned!
centers Slither, step ahead; ends Cross Fold
Cross Town Roll
Mark as learned!
equivalent to Trade and Extend, except that the traders go in front of each other rather than around (as in Salty Dog Rag or Rory O'More)
Cross and Divide
Mark as learned!
From any line of 4: The centers do 1/2 of a Cross Run to finish on one side of a couple facing out. The ends Quarter Out and get on the appropriate other side of the resulting couple.
Cross the Ocean
Mark as learned!
  1. Vertical 1/2 Tag
  2. Weave
Cross the Top
Mark as learned!
  1. Spin the Top
  2. Spread
Cross to a Diamond/Interlocked Diamond/Hourglass
Mark as learned!
centers Crossover Circulate; ends face in and tag to a <formation>
Curl Apart
Mark as learned!
  1. Curl Thru
  2. original centers Flip away; original ends Press Ahead
Cheat: Slip, Switch
Curl Thru
Mark as learned!
centers Trade; ends Cross Fold
Curli Pass
Mark as learned!
  1. Curlique
  2. those facing Pass Thru
Curli Wheel
Mark as learned!
Culique; trailers Cross Extend, Trade, step back as leads Run Left
Curlique
Mark as learned!
boys: Touch 1/4
girls: Touch 1/4 but turn 3/4 to the left
Curve <direction>
Mark as learned!
Press <direction> with a 1/4 turn in <direction>. "In" and "out" are relative to the whole formation.
Cut Across
Mark as learned!
From a generic 2x4: identify leaders/trailers of each box of 4. Working to concentric spots, leaders Partner Tag, Trade; trailers Trade, Partner Tag. Lines to lines/columns to columns does not apply.
(Cross) Cy-Kick
Mark as learned!
centers 2/3 (Cross) Recycle; ends Beaus Kickoff
[Dixie] Derby
Mark as learned!
[Dixie Style to a Wave;] centers Trade and Spread as ends Fold; ends step into vacated space
Detract <n> | <anything>
Mark as learned!
  1. centers Box Counter Rotate; outsides Detour
  2. centers 1/2 Box Circulate; outsides Hinge
  3. centers Cast Off 3/4 or <anything>; outsides Phantom Hourglass Circulate
Deuces Wild
Mark as learned!
centers Trade, ends Zoom
<i - j - k - l> Quarter the Deucey
Mark as learned!
Replace the 4 turning components of 1/4 the Deucey with the given fractions:
  1. Cast Off <i>/4
  2. centers Cast Off <j>/4; ends Hourglass Circulate
  3. centers turn the star <k>/4
  4. those who meet Cast Off <l>/4; other center Hourglass Circulate
Diamond
Mark as learned!
For calls that involve sequences of arm turns (Swing Thru, 1/4 Thru, Swing the Fractions, etc.) all arm turns that would involve centers and ends are turned into that many Diamond Circulates, and all arm turns that would take place in the center are done just by the center two people.

For calls that involve sequences of arm turns (Swing Thru, 1/4 Thru, Swing the Fractions, etc.) all arm turns that would involve centers and ends are turned into that many Diamond Circulates, and all arm turns that would take place in the center are done just by the center two people.
Diamond Inlet/Outlet
Mark as learned!
Diamond Inlet: lead end and adjacent center 2/3 Recycle; others Inlet (to a diamond)
Diamond Outlet: (from a diamond) points Split Circulate, Hinge; others Outlet
Diamond Recycle
Mark as learned!
From a diamond:
  1. centers Hinge
  2. Wheel and Deal
From facing couples/a box: beaus/trailers Extend, Hinge; others Recycle
The Difference
Mark as learned!
  1. Cast Off 3/4
  2. Slip
  3. Cast Off 3/4
Divvy Up
Mark as learned!
centers Single Wheel; ends Divide
Dixie Chain
Mark as learned!
  1. belles step ahead
  2. belles/centers Right Pull By
  3. all Left Pull By with the others, who then Right Pull By with each other.
  4. those who can (in group of four) Left Pull By
Dixie Daisy
Mark as learned!
  1. belles step ahead and Right Pull By
  2. Left Turn Thru
  3. original belles Right Pull By
Dixie Spin
Mark as learned!
  1. Dixie Style to a Wave
  2. Fan the Top
<tagging call> and Dodge
Mark as learned!
  1. <tagging call> 1/2
  2. Scoot and Dodge
(Cross) Double Down
Mark as learned!
end trailer and adjacent center Split Circulate twice; others (Crossover) Circulate
(Criss (Cross)) Double Your Pleasure
Mark as learned!
From columns: #1 Peel Off (Trail Off) and Circulate. Others (Criss: Cross) Extend and Trade. New #1 Peel Off (Trail Off), others (Criss: Cross) Extend and Trade.
Double the Wave
Mark as learned!
  1. Fan the Top
  2. very center 2 Trade
Drag the <anyone>
Mark as learned!
Non-designees do the call normally. Designees maintain a rigid relationship with the adjacent non-designee.
<tagging call> Dream | Nightmare
Mark as learned!
  1. <tagging call> to the 3/4 position
  2. outsides 1/4 Right (Dream) | left (Nightmare), Circulate (1 position); center wave Swing, Slip, Slide Thru
Easy Does It
Mark as learned!
Concentric Zing
(Reverse) Echo <concept>
Mark as learned!
Apply the concept to the call, and then execute the call without the concept. For Reverse Echo, first execute the call without the concept, and then apply the concept to the call.
Emulate
Mark as learned!
Do the turning motions of the call without moving from your original spot.
Ends Cut In
Mark as learned!
ends Crossover Circulate; centers Flip Out
Erase
Mark as learned!
ends Isolate; centers U-Turn Back towards each other
<tagging call> | Switch Eroo
Mark as learned!
<tagging call> | Switch to a Diamond; ends 1/4 to handhold and Circulate as centers Cast Off 3/4
Explode the [Cross] Clover
Mark as learned!
ends [Cross] Cloverleaf, centers Trade and Roll
Explosion
Mark as learned!
From columns:
  1. Trailers Press Out
  2. Couples Circulate, interrupt after a half with a centers Slip
Fall Into a Column
Mark as learned!
From 1/4 Tag: Center of the wave fold behind end of the wave and step ahead to become #1 and #2 of a column. Ends walk and dodge to make room for wave dancers.
Fan (and Cross) Thru
Mark as learned!
  1. Touch
  2. Slip
  3. Step (Cross Trail) Thru
Fan the Gate <anything>
Mark as learned!
centers Cast Off 3/4 and very Centers Cast Off 3/4 while ends circulate 1 1/2; new ends Bend the Line (not Concentrically) or <anything> (do not apply Concentric opposite elongation rule).
Fiddle Around
Mark as learned!
Straightfire Like a Couple Up
Finish <anything>
Mark as learned!
Do the <anything> call omitting the first part.
<anyone> Finish the Stack
Mark as learned!
designees cross to the other side of their 2x2 and make a right-hand box
First Choice | <anything>
Mark as learned!
leads Switch With the Flow; trailers Extend, Lock the Hinge
Flare the Star
Mark as learned!
  1. 1/2 Reverse Swap Around
  2. Counter Rotate the Diamond 1/4
  3. Reverse Flip the Diamond
  4. Chain Down the Line
[Reverse] Flip the <formation>
Mark as learned!
Flip the <formation>: those far apart Flip in, others <formation> circulate
Reverse Flip the <formation>: those close together Flip Out, others <formation> circulate
<tagging call>-ers Flow (but (Criss) Cross It)
Mark as learned!
  1. <tagging call> 1/2
  2. Flow: Tandem Trade
    but Cross It: Tandem Cross Roll
    but Criss Cross It: Tandem Trade the Wave
  3. Slip
Follow and (Criss) Cross
Mark as learned!
  1. Scoot Back
  2. (Cross) Extend
  3. outsides 1/4 to original handhold and Circulate; centers Cast Off 3/4
<fraction1> and <fraction2>
Mark as learned!
Do the first <fraction1> of the first call and the last <fraction2> of the second call.
Generous/Stingy
Mark as learned!
Modify the first arm turn of the call: Generous - +1/4, Stingy - -1/4
Go First Class
Mark as learned!
leaders Switch, trailers Scatter Circulate
Grand Working <direction>
Mark as learned!
Execute the 4-person call working with your group of 2 and the group of 2 in the given direction. See Miscellaneous Notions.
Gravitate
Mark as learned!
From 1/4 tag spots: centers 2/3 Linear Cycle; ends Reverse Single Rotate and Split Counter Rotate
Gruesome Twosome
Mark as learned!
As with Phantom [Twosome] <group>, 8 phantoms are added so that all dancers can work As Couples/In Tandem. "Gruesome" means that the phantoms are added to create a 2x8 matrix rather than a 4x4 matrix.
Hammerlane
Mark as learned!
Facing couples Cross Cycle
Hang Loose
Mark as learned!
lead center Cross Fold as others Peel and Trail; peelers and adjacent dancers Trade; those facing Pass In as others step forward, connect and Bend the Line
Hang a Left | Right
Mark as learned!
From a completed DPT: As Couples and in Tandem, Left | Right Roll to a Wave
Hinge the Top
Mark as learned!
  1. Hinge
  2. Fan the Top
Hit the Wall
Mark as learned!
centers Pass Out; ends Partner Tag
Hot Foot Spin
Mark as learned!
  1. Fan the Top
  2. Center 2 Trade
  3. Spin the Top
Hourglass Inlet | Outlet
Mark as learned!
Hourglass Inlet: outeractives Diamond Inlet (2/3 Recycle); others Inlet and centers Snake Hourglass Outlet: outsides Diamond Outlet (Split Circulate and Hinge); centers Drop In, Hinge, fudge to 2x4
In | Out | Zoom ... Roll to a Wave
Mark as learned!
ends do their part of In | Out | Zoom ... Roll Circulate; centers slide in usual direction and Hinge
Interlocked Parallelograms
Mark as learned!
Reds work with reds, blues work with blues:
Interlocked Phantom <formation>
Mark as learned!
Stolen from ceder.net: From a 4 x 4 Matrix, visualized as 4 adjacent Columns | Lines | Waves. Those in each Outside Column | Line | Wave work with those in the far Center Column | Line | Wave in a (Disconnected) 2 x 4 Matrix.
Invert
Mark as learned!
centers do the ends' part, ends do the centers' part
Isolate
Mark as learned!
ends' part of Lockit/Fan the Top (1x4 Split Counter Rotate)
Jam Thru
Mark as learned!
  1. Pass Thru
  2. new centers Pass Thru, 1/4 In, Pass Thru; ends Cross Cloverleaf
Jays
Mark as learned!
Stolen from ceder.net: Work in a Distorted Box with the dancers with whom you would normally Jay Walk. At the end of the call re-establish the footprints of those four positions. Directions are relative to center dancers.
Kick the Habit
Mark as learned!
ends Counter Rotate; leads of center box Kick Off
Lead the Class
Mark as learned!
leads Follow Your Leader; trailers Extend, Recycle, Plus 2, face the center
Lead the Way
Mark as learned!
Usually from columns:
  1. ends Trade; centers Peel Off
  2. ends Roll; centers Bend the Line
Like A
Mark as learned!
Do only the last part of the call.
Linear Action but Cross It
Mark as learned!
Linear Action but Slither and Cast Off 3/4
Lines Walk <direction>
Mark as learned!
ends Pass Thru and step ahead; all face the <direction> and adjust to lines.
(Cross) Lock'em Up
Mark as learned!
  1. (Cross) Lockit
  2. Hinge
  3. centers Hinge, ends Counter Rotate
  4. centers Lockit, ends Roll
Long Trip
Mark as learned!
  1. Short Trip
  2. center box Pass Thru; others Cross Fold
(Cross) Make a Pass
Mark as learned!
From 1/4 tag spots:
  1. those facing directly (Cross) Pass Thru
  2. centers Cast Off 3/4; ends Trade and Roll
(<anyone>) Mark Time
Mark as learned!
Designees or #1 and #2 Run, Circulate, Trade, Roll; others Partner Tag, Wheel and Deal
Mesh
Mark as learned!
From a general tandem: trailer steps forward and to the right to make a couple with the leader (with breathing)
Mimic <position>
Mark as learned!
  1. Insert a phantom for each real dancer, so that the real dancer is in the given <anyone>
  2. Execute the call with these phantoms
  3. Remove the phantoms, compressing the ending formation down to be as similar to the starting position (without the phantoms) as possible
Mini Pleasure
Mark as learned!
From a columns: #1 Peel as others Extend and Trade; center two spread apart, peeler Press In into the space, lead end U-Turn Back
Mix the Line
Mark as learned!
As Couples Quarter Out, and put the original belle-side couple in front of the other couple
More or Less
Mark as learned!
Leaders do "more", trailers do "less" (leaders less, trailers more for Less or More).

"More" always means "Roll"; "Less" typically means to omit the last 1/4 turn.
Mystic, Mystic Triple Boxes
Mark as learned!
Mystic: centers work Mirror; outsides work normal
Mystic Triple Boxes: center Triple Box work Mirror; outside Triple Boxes work normal
Invert Mystic: outsides work Mirror; centers work normal
Invert Mystic Triple Boxes: outside Triple Boxes work Mirror; center Triple Box work normal
Nice and Easy
Mark as learned!
centers Trade and Roll; ends Zing
Nicely
Mark as learned!
  1. Hinge
  2. Cross
Nip and Tuck
Mark as learned!
From couples back-to-back: Belles 3/4 Zoom, Beaus Run and Wheel Thru
Cheat: Couples Twosome Latch On
[Left] [Twin] Orbit Circulate
Mark as learned!
Rightmost [leftmost] [all] lead "Crossover Zoom" (Zoom and Spread to other side of 2x2), others Trade Circulate
Outpost
Mark as learned!
  1. Out Roll Circulate 1/2 (Here Comes the Judge if necessary)
  2. center 6 Trade
  3. center wave Ah So; ends O Circulate twice
[Cross] Pair the Line
Mark as learned!
centers U-Turn Back; ends Fold
Cross Pair the Line: centers Trade; ends Cross Fold
Pass the Top
Mark as learned!
From facing lines: centers Spin the Top, Explode, Spread apart; ends Pass Thru, Bend the Line, Pass In, step into vacated space
Peel the Deal
Mark as learned!
Loop and Tag 0
Phantom Offset Columns | Lines | Waves
Mark as learned!
Each dancer works in a 4x4 matrix with the other spots in their Offset 2x4.
Phantom <formation>s
Mark as learned!
Extension of Phantom Columns | Lines | Waves (C3B):
From four adjacent <formation>s, the center two work together and the outside two work together to do the 8-person call.
Phantom [Twosome] <group>
Mark as learned!
Expand the setup to a 4x4 if possible, and then, with phantoms where necessary, form the required (Twosome) <group> and do the call. If there are intially dancers outside of a 4x4 matrix, expand the setup to a 2x8.
Piecewise <concept>
Mark as learned!
Apply the given concept to each part of the call, reevaluating position after each part.
<anyone> Pinwheel
Mark as learned!
The designated couple does a Cast Off 3/4 to finish as the outsides of a starting DPT. The others Wheel and Deal to become the centers.
Plus <n>
Mark as learned!
After any call that has a natural veering or sweeping direction, everyone slides laterally in that direction that number of half matrix spots.
Pop
Mark as learned!
Explode the Wave
Press for Time
Mark as learned!
#3 and #4 Press Out; #1 and #2 Phantom Run and Circulate
Presto
Mark as learned!
From two-faced lines: centers Scoot Back and Press Ahead (to become #1 and #2 of columns); ends Tandem Cross Fold (to become #3 and #4 of columns)
Push Off
Mark as learned!
  1. Zip Code 1
  2. new ends Touch 3/4; new centers Fan the Top and Hinge
Push Open the Gate
Mark as learned!
Put Centers In (if necessary), Cast Off 3/4, centers Pass Thru, ends Bend and Slide Thru
Quadruple <formation>
Mark as learned!
Stolen from ceder.net: Quadruple <formation>s consist of four adjacent <formation>s some of which have positions occupied by phantoms. Typically, the given <formation> is a 4-dancer formation such as a Box, Column, Diamond, Line, or Wave.

Notes:

  • Quadruple <formation> is analogous to Triple <formation> except that there are 4 occurrences of the given formations instead of 3.
  • When doing a call in Quadruple <formation>, work only with the dancers and phantoms within your formation. Shape-changing calls will end in a different set of Quadruple <formation>s.
Quick Change
Mark as learned!
  1. ends Circulate; centers Trade
  2. ends Face In; centers Roll
(Magic) Quick Wrap
Mark as learned!
From columns: #1 and #2 (Magic) Split Counter Rotate; #3 and #4 (Magic) Circulate and Reset 1/2
"Magic Split Counter Rotate" (not a real call): #1 Split Counter Rotate; #2 Magic Circulate and 1/4 In
Reactivate | Coordinate to a Diamond
Mark as learned!
Reactivate | Coordinate, resulting centers Hinge
Reciprocate
Mark as learned!
centers Spin the Windmill; ends Cast Back/Divide and Touch 3/4
Recount
Mark as learned!
end looking out and adjacent 2/3 Recycle; others anchor the center for a Cast 1/4 In
Relay Your Pleasure
Mark as learned!
From a tidal wave:
  1. Trade
  2. center 6 Cast Off 3/4; outer 2 Isolate
  3. center 2 spread apart; Isolaters press into space; others leads U-Turn Back
Relay the Diamond
Mark as learned!
Swing 1/2. Centers Cast Off 3/4, Slip, and Swing; others Circluate twice. Diamond Circlate. Centers Cast Off 3/4
<i - j - k - l> Relay the Top
Mark as learned!
Replace the 4 turning components of Relay the Top with the given fractions:
  1. Cast Off <i>/4
  2. centers Cast Off <j>/4; ends 1/2 Circulate
  3. centers turn the star <k>/4; outsides Trade
  4. those who meet Cast Off <l>/4; others Hourglass Circulate
Remember the Alamo
Mark as learned!
outer actives Ah So; others Split Counter Rotate
(Cross) Replace the Column
Mark as learned!
  1. (Cross) Invert the Column 3/4
  2. Outer columns of 3: #1 and #2 continue Counter Rotate to become ends of lines; #3 moves forward to make a line with the very centers
  3. Center 2/3 (Cross) Recycle
Does this call actually have parts?
Retreat the Line
Mark as learned!
As Couples 1/4 Out
Reverse the Diamond
Mark as learned!
centers Trade the Wave; ends U-Turn Back
Revert <tagging call>
Mark as learned!
<tagging call> 1/2; Cast Off 3/4; finish <tagging call>
Ride the Tide
Mark as learned!
From an 8-chain:
  1. Cross Trail Thru
  2. Clover and Square Thru 2
  3. Slide Thru
<direction> Rigger
Mark as learned!
Outside dancer and adjacent dancer move in the given <direction> to make a parallelogram. The call is done in this parallelogram. Outside pairs of dancers recenter themselves on the formation.
Right Roll The
Mark as learned!
From couples back-to-back: 1/2 Ripoff (beaus 1/2 Run; belles 1/2 Zoom)
Right | Left On <n> [and <m>/4]
Mark as learned!
Square Thru <n>, but on the last hand Cast Off 3/4 [<m>/4] and Roll
Rip Saw
Mark as learned!
  1. ends Cross Fold; centers Partner Tag with each other
  2. original ends Pass Thru; original centers Cloverleaf
Rip the Line
Mark as learned!
centers U-Turn Back (Pair the Line), ends Cross Fold (Cross Pair the Line)
Roll 'Em
Mark as learned!
end belle (judge) Zoom; others Run towards vacated spot
Roll Out the Barrel
Mark as learned!
From back-to-back lines:
  1. right couple: Link Up; left couple: Tag the Line
  2. right couple: Circulate; left couple: Face In
  3. right couple: Circulate; left couple: trailers' part of Link Up (As Couples Extend, Crossfire)
Does this call actually have parts?
Roll Out to a Column
Mark as learned!
  1. ends Right Anchor 1/4; centers 1/4 Right
  2. ends Roll; centers Counter Rotate
  3. Press Ahead
Roll the Line
Mark as learned!
1/4 away from the center of the wave, individually Peel in flow direction and adjust to couples
Rolling | Flowing | Sweeping
Mark as learned!
Replace the first part of the call with And Roll | With the Flow | Sweep 1/4 (flow direction comes from preceding call_
Round Off
Mark as learned!
  1. 1/4 away from the center
  2. Tandem U-Turn Back inward
Round and Cross
Mark as learned!
Round Off blending into everyone 1/2 Sashay
Round the Horn
Mark as learned!
ends Round Off and Pass Thru; centers Run and Pass Thru
(Cross) Run Away
Mark as learned!
centers (Cross) Run and Roll; ends 1/4 In, Touch 1/2 by the right
Run Wild
Mark as learned!
  1. Cross Roll to a Wave | Line
  2. Cross Roll to a Line | Wave
<anyone> Run the Top
Mark as learned!
  1. Designees Run
  2. Fan the Top
<anyone> Run the Wheel
Mark as learned!
  1. designees Run; others (On Your Own) Trade
  2. designees Curve in the same direction as the Run; others Roll
Sandwich <call1> around <call2>
Mark as learned!
Execute <call1>, interrupt after 1/2 with <call2>.
Sashay Thru
Mark as learned!
  1. Dosado 3/4
  2. Slither
Scamper
Mark as learned!
  1. ends Divide; centers Hinge (Touch 1/4 if facing)
  2. ends Touch 1/4; centers Box Circulate
Scatter
Mark as learned!
Replace initial leads Split Circulate with Leads Circulate
Scoot Apart
Mark as learned!
leaders Box Circulate 1 1/2; trailers Extend, Trade and Spread
Set Back
Mark as learned!
  1. Trade
  2. Lines Cross Back Thru
Sets in Motion +1, +2
Mark as learned!
Sets in Motion: 1st person in column turns left, 2nd person turns right
Plus 1: additional 3rd person turns left
Plus 2: additional 4th person turns right
Settle Back
Mark as learned!
  1. Reset 1/2
  2. centers Cross Back; ends O Circulate twice
Shadow <formation>
Mark as learned!
Outsides (who are in tandem) 1/2 Zoom; Cast Off 3/4. Center <formation> does the given call.
[Criss Cross] Shadow the Column
Mark as learned!
"Cast a Shadow from a column":
  • #1 and #3 1/2 Zoom (to opposite hand), Cast Off 3/4, Spread
  • #2 Cloverleaf (one spot farther)
  • #4 Circulate, (Cross) Extend, Hinge, Extend
[[Criss] Cross] Shadow to a Diamond
Mark as learned!
ends Cast a Shadow, centers Concentric Peel and Trail

Cross: center trailers Cross Extend and Trade; Criss Cross: center trailers Cross Extend and Trade, ends 1/2 Zoom to inside hand
Shift <n>
Mark as learned!
For a call with m parts: do parts n + 1 through m, and then parts 1 through n. "Shifty" is equivalent to "Shift 1."
Ship Ahoy
Mark as learned!
outer actives Recycle | Wheel and Deal; others centers Shove Off inward
Short Cut
Mark as learned!
From facing couples: beaus (phantom) Touch 1/4; belles Partner Tag
Short Cycle
Mark as learned!
centers U-Turn Back toward the nearest end, Couples Hinge
Short Trip
Mark as learned!
lead end and adjacent center Squeeze; others Circulate
Short and Sweet
Mark as learned!
From 2x2: leaders Mini Chase; trailers Short Cut
<anyone> (1 x n) Shove Off
Mark as learned!
From ceder.net: Designated dancer Phanton Run (one position away from non-designated dancer) as non-designated dancer moves into designated dancer's vacated position without changing facing direction.
Shuffle and Wheel
Mark as learned!
belle-side couple Wheel and Deal to make facing couples with the beau-side couple
Shuffle the Deck
Mark as learned!
As Couples Single Shuffle
Shuttle <direction> | <anything>
Mark as learned!
  1. Pass Thru
  2. centers Slide Thru, ends 1/4 <direction> or do the <anything> call
Siamese Breakdown
Mark as learned!
laterally adjacent people Single Wheel; while vertically adjacent people Single Turn to a Line.
Single
Mark as learned!
Pair up all the dancers doing the original call so that each pair has a common facing direction at the start and end of the call, and may reasonably dance the call so as to retain a common facing direction throughout the call. Replace each such pair with a single dancer midway between the two, facing the same direction.
[Grand] Single [Cross] Concentric
Mark as learned!
Single Concentric is a 4-person version of Concentric. It is applied to 2-person calls. Grand Single Concentric: center 2 work with each other in the very center, the next 2 work around them, and so on.
Single File
Mark as learned!
Converts a call that starts from a 2x2 to start from a 1x4, where the centers do the part that crosses the center line of the 2x2 first.
Single Hinge and Trade
Mark as learned!
  1. Hinge
  2. centers Trade
  3. Roll
Single Scoot and Trade
Mark as learned!
From a single 1/4 Tag:
  1. Scoot Back
  2. outsides 1/4 to handhold; centers Hinge
  3. Lockit
Single Shuffle
Mark as learned!
from a couple, put the belle in front of the beau
Skew/Skewsome
Mark as learned!
Work solidly/twosomely with your diagonal person in a 2x2 box.
Slim Down
Mark as learned!
centers Step/Slide out as outsides Step/Slide in
Snag the <anyone>
Mark as learned!
Centers or <anyone> do the first half of the call, others do the full call.
Snake
Mark as learned!
From a miniwave:
  1. Quarter In
  2. Step to opposite hand
Snap
Mark as learned!
Partner Tag
Snap the Diamond
Mark as learned!
  1. Diamond Partner Tag
  2. outsides Partner Tag, centers Right Roll to a Wave
Snap the Tag n/4
Mark as learned!
  1. Partner Tag
  2. ends U-Turn Back
  3. Extend n times
Soft Touch | <anything>
Mark as learned!
From a line or diamond: centers Hinge and Flip away; others 1/4 In, Step Ahead, Touch/<anything>
<tagging call> and Spin <direction> | <anything>
Mark as learned!
  1. <tagging call> 3/4
  2. centers Cast Off 3/4; ends 1/4 <direction> | <anything>
Spin Back
Mark as learned!
  1. Trade
  2. centers Cast Off 3/4; ends U-Turn Back
Spin Chain and Circulate In
Mark as learned!
  1. Trade
  2. 3/4 Chain and Circulate In (ends Circulate, Crossover Circulate; centers Cast Off <n>/4, very centers Trade, Cast Off 3/4, Spread)
Spin Chain and Circulate the Gears
Mark as learned!
Spin Chain the Gears, adding an ends Circulate after every ends U-Turn Back:
  1. Trade
  2. centers Cast Off 3/4; ends U-Turn Back
  3. Turn the stars 3/4
  4. very centers Trade; ends U-Turn Back
  5. centers Cast Off 3/4; ends Circulate
Spin Chain the Star
Mark as learned!
2-3-2-3 Quarter the Deucey
Spin Tag the Deucey [<direction>]
Mark as learned!
From waves:
  1. Swing
  2. centers Cast Off 3/4
  3. ends Partner Tag with each other; very centers Trade
  4. ends Quarter right | <direction> and Circulate; centers Cast Off 3/4
Spin a Wheel
Mark as learned!
  1. Couples Hinge
  2. Triple Trade
  3. Couples Hinge
Splash <direction> | <anything>
Mark as learned!
outer actives (lead end and adjacent center) Explode the Wave | Line; inner actives Vertical Tag, <direction> | <anything>
Split Cast (<fraction>)
Mark as learned!
  1. ends Hinge
  2. all Cast Off 1/2 (<fraction>)
Square Out
Mark as learned!
centers Square Thru 4; ends 8 Chain 2, Square Thru 2
Square Turn Thru <n>
Mark as learned!
Square Thru <n>, replacing the last natural Pull By with a natural Turn Thru -- Square Thru <n - 1 >, 1/4 In, natural Turn Thru
Square the Barge [<n>/4]
Mark as learned!
From columns:
  1. Square Thru 4 [fraction]
  2. Trade By
Square the Barge the Action: Square Thru <n>, The Action
Square the Bases + 2
Mark as learned!
Square the Bases but replace the Split Square Thru 2 with a Split Square Thru 4
<n/4> Stable
Mark as learned!
Turn n quarters, and then work Stable
Stack the Wheel
Mark as learned!
  1. As Couples Hinge
  2. Individually Roll
Standard
Mark as learned!
<anyone> are Standard in <phantom formation>: everyone splits the formation as the designees would for the given formation.
Star to a Wave
Mark as learned!
  1. 1/2 Reverse Split Swap (beaus Extend to each other, belles 1/2 Flip left)
  2. Counter Rotate the diamond 1/2 | <star turn amount>
  3. Flip the Diamond
Step Lively
Mark as learned!
  1. Detour
  2. Slim Down
  3. Circulate
Straight
Mark as learned!
The end looking in (who must be in line-like orientation) does a Cross Over Circulate, while the others do the call normally.
[Cross] Straight Away [but <anything>]
Mark as learned!
end of center line press ahead and Release Recycle | <anything> with appropriate outside dancer; very centers flip out; other outside dancer Press Ahead (Cross: Press In)
Strike Out
Mark as learned!
  1. Centers Hinge
  2. All Collapse
Stroll Down the Lane
Mark as learned!
From facing lines: left end presses out, ends Recycle, ends Veer Left; center Hammerlane, Step Ahead
Stroll and Cycle | <anything>
Mark as learned!
Center 2 Trade; ends of center line Extend to the nearest outside, Release Recycle | <anything>, Plus 2; other outsides Extend to very centers and Extend as couple.
Swap the Windmill
Mark as learned!
1/2 [Reverse] [Cross] Swap Around; "centers" adjust to a wave in the middle and Swing, Slip, Cast Off 3/4 as outsides Circulate twice
Swing About
Mark as learned!
Swing, Slip, About (Explode)
Swing Chain ...
Mark as learned!
A call that starts with the phrase "Swing Chain" is like the equivalent "Spin Chain" call, except that all 3/4 Casts and Star Turns are changed to 1/4. Trades and Star Turns of 1/2 are not affected.
Swing to a Column
Mark as learned!
centers Trade, Roll, walk forward (passing right) to become #1 and #2 of a column; outsides Divide, Touch, "Flip the Line 1/2" to become #3 and #4 of a column
<anyone> [Cross] Swivel
Mark as learned!
From a couple: <anyone> [Cross] Fold; Single Circle to a Wave in flow direction
Tag Circulate
Mark as learned!
leaders Tag the Line, face right; trailers Circulate
Tag the Star <n> / 4
Mark as learned!
  1. Beaus Extend to each other; Belles 1/2 Flip left to a right-hand diamond (1/2 Reverse Swap Around)
  2. Split Counter Rotate 1/2 | <star-turn amount>, Points Roll
  3. Extend to <n> / 4 Tag
Tap the <anyone>
Mark as learned!
  1. Pass Thru
  2. Designees (reevaluated) U-Turn Back
  3. Box Counter Rotate
  4. Roll
Tickle
Mark as learned!
  1. Hinge
  2. Split Counter Rotate
(Cross) <anyone> Tie
Mark as learned!
  1. Peel (Trail) Off
  2. original designees Couples Circulate, others Bend the Line
  3. original designees Bend the Line, others Couples Circulate
<anyone> Tip Toe [Thru the Tulips]
Mark as learned!
designees Press Ahead, dragging their partners with them [, non-designees Run]
<tagging call> to a Diamond | Interlocked Diamond | Hourglass
Mark as learned!
centers do your part <tagging call> 3/4 and 1/4 to wave direction; ends do your part Switch to a <formation> (This definition breaks down if the call is fractionalized?)
<tagging call> to a Z: <tagging call> 3/4, ends 1/4 to wave direction, Roll, and adjust to stand behind appropriate center
Touch Tone <m>/4 x <n>/4
Mark as learned!
trailers Extend to each other and Cast Off <m>/4; leads Extend, Cast Back, meet each other with the same hand they had in the original wave, Cast Off <n/4>
Touch and Go <call1> | <m>/4 x <call2> | <n>/4
Mark as learned!
From columns: 1/2 Circulate; outer 2 Isolate and Circulate as others Cast Off <n>/4 | <call1>; those who meet, center 4 Cast Off <m>/4 | <call2> as other 2 Isolate.
Touch of Class
Mark as learned!
leads Switch, Circulate; trailers Extend, Recycle, Plus 2 (Slide 1 position in veering direction)
[Interlocked] Trace
Mark as learned!
Each end of the center line, and his adjacent ([Once-Removed]) person, do the first call with the outside people that he faces. That call is done in a distorted 2x2 box. Those outsides work with the other two people in the center line for the second call, which is also done in a distorted 2x2 box.
Track and Trade | <anything>
Mark as learned!
From columns: #1 and #2 Track 2, others move in to a box of 4 and Trade | <anything>.
3/4 <tagging call> and Trade
Mark as learned!
  1. 3/4 <tagging call>
  2. centers Trade the Wave; ends Trade
(Cross) Trade Your Neighbor (<direction>)
Mark as learned!
trailers (Cross) Follow Your Neighbor; leads step ahead, 1/4 Right | <direction>, Circulate
Trail Chain Thru
Mark as learned!
Peel Chain Thru but replace the outsides' initial Cast Back with a Cross Cast Back
Trans (Open Ups) <anything> | Transaction | Transactivate
Mark as learned!
  1. Transfer (Open Up) and Cast Off 3/4
  2. <anything> | Chain Reaction | Reactivate
Trim the Web
Mark as learned!
centers Trade, outside 6 Turn the Star 2/3, outsides adjust to form a couple facing in
Triple Cast
Mark as learned!
Center 6 Cast Off 3/4 as ends U-Turn Back; very centers and ends Phantom Hourglass Circulate ("Move Up")
Triple Turn
Mark as learned!
  1. Turn to a Line
  2. Turn and Deal
  3. Turn to a Line
Triple Wheel
Mark as learned!
  1. Wheel to a Line
  2. Wheel and Deal
  3. Wheel to a Line
Trixie, Trixie Spin
Mark as learned!
leads 1/4 In, trailers 1/4 Out

Trixie Spin:
  1. Trixie
  2. Cast Off 3/4
  3. Centers Cross Run
Tunnel (Thru) <anything> | <direction>
Mark as learned!
  • centers Partner Tag, step Ahead, Trade with each other
  • ends Cross Concentric Vertical Tag 1/2 (all the way) and 1/4 <direction> or do the <anything> call.
Turn Away
Mark as learned!
Belles Peel Off and Circulate; Beaus Trail Off
Turn By
Mark as learned!
Single Trade By or Single Eight Chain 1 as needed. Outsides always turn to the right.
Turn On
Mark as learned!
  1. Split Counter Rotate
  2. Extend
Turn and Left Thru
Mark as learned!
  1. Turn Thru
  2. Courtesy Turn
(Split) Turn and Q
Mark as learned!
  1. Turn Thru
  2. 1/4 In (face others)
  3. Left Turn Thru
Turn and Weave
Mark as learned!
(Touch and) Trade, (Extend,) Weave
Turnover
Mark as learned!
Cast Off 3/4; Slither
Turntable
Mark as learned!
  • centers: 1/4 Right; Once Removed Circulate twice
  • ends: move in; (Box?) Single Rotate 1/2
Twisted
Mark as learned!
At the inception of a Twisted call, you and another dancer define a 1x2 formation. Begin to dance the call until the long axis of your 1x2 formation changes. At this point, counter rotate a 1/4 around the point between the two of you, in flow direction of the person or persons who have a flow direction. Then finish the call. Twisted applies only to the first part of the call.
<solid group> <n/4> Twosome
Mark as learned!
Each <solid group> adds up their total turning action (in either direction) until they reach <n/4> total turns, and then works <group-some> for the rest of the call.
Twosome <n/4> Solid
Mark as learned!
Each twosome adds up their total turning action (in either direction) until they reach <n/4> total turns, and then works solid for the rest of the call.
Veer and Turn <m/4> x <n/4>
Mark as learned!
  1. Veer in flow direction
  2. centers Cast Off <m/4>; ends <n/4> In
Vertical Turn and Deal
Mark as learned!
  1. Vertical Tag the Line 1/2
  2. Those who could Roll before the Extends do so ("delayed" Roll)
Walk Out to a Column
Mark as learned!
From waves:
  • leaders Once Removed Single Wheel and step forward to become #2 and #3 of a column
  • center trailer walk straight ahead (Press Ahead twice) to become #1
  • end trailer Press Ahead; Fold to become #4
Walk the (Cross) Clover
Mark as learned!
outsides (Cross) Cloverleaf; centers Touch 1/4, Walk and Dodge
Walk | <anything> the Plank
Mark as learned!
  1. Circulate | <anything>
  2. centers Walk and Dodge; ends leaders Run
<anything> the Wave
Mark as learned!
Extend, Extend (to completed DPT), <anything>
(1/4 | 3/4) Wheel to a <formation>
Mark as learned!
  1. (1/4 | 3/4) Wheel Around
  2. Belles 1/2 Half Sashay to a <formation>
Wheel to a Line
Mark as learned!
As couples Single Turn to a Line: any lead couple goes right and any trailing couple goes left.
<direction> Wing
Mark as learned!
From Vic Ceder's definitions: Do the call as if you had started as a Beau (Right Wing) or Belle (Left Wing).
Wipeout
Mark as learned!
  1. ends On Your Own Swing; centers Scoot Back
  2. original ends Slip; original centers Spread
With Finesse
Mark as learned!
From (magic) columns: ends Cast Off 3/4 and Spread (to become ends of each half of a tidal wave; centers Zing and take opposite hands in the center of each wave.
From column of 6: centers roll outward and back and step into the middle of each wave of 3.
<multiple> <formation>s Working <direction>
Mark as learned!
When the setup includes multiple overlapping <formation>s, dancers in more than one <formation> use the <direction> to determine which group to work with to execute the call.
<tagging call> | Follow the Yellow Brick Road | Bricking <anything>
Mark as learned!
<tagging call> to the 1/2 position, Follow Your Neighbor, Spread, Slither, centers Follow Your Neighbor and Spread while ends Circulate 1 1/2, couple on the end of the line of 6 Concentric (Wheel and Deal | <anything>) while the other outside person Counter Rotate to become the end of the center wave.
You All
Mark as learned!
centers Hinge; ends U-Turn Back
Yoyo
Mark as learned!
Replace the first arm turn 1/2 with a Cast Off 3/4.
Z Lines | Waves | Columns
Mark as learned!
Treat a formation of 2 Zs (e.g. from waves, ends or centers Press Ahead) as distorted lines/waves/columns. Do the call and return to Z spots.
Zip the Top
Mark as learned!
  1. Lockit
  2. centers U-Turn Back towards eachother
Learned: