Each person stops turning (but otherwise continues moving)
after having turned the given fraction. If you turn one way and then the other,
all of those turns add up.
\phfour{b1n,g1s,g2n,b2s}
\phfour{g1n,b2w,b1e,g2s}
before 3/4 Stable Swing Thru
after
This can lead to the necessity to know call definitions quite rigorously:
\sxvlines{b3s,b4s,g4n,g1n}
\syhlines{g3w,b3w,b2e,g4e}
before 1/4 Stable Polly Wally
after
%\heading{Fractional Emulate}
%
%one has turned the required amount.
%
%This concept essentially doesn't work.
%
%in exactly where people go. Take the case of the very end on an along.
%the Callerlab def'n; look up others.) Counter rotate and "step forward"?
%Now, if this is done in some kind of C1 phantom setup, the exact shape isn't
%It doesn't matter. Exactly where people go isn't precisely defined. If it
%isomorphs of 2x4's. So fractional emulate can't work.