Any Hand

This is used, typically on calls that have a specific handedness, to remove the handedness. So, for example, Any Hand Swing Thru is a Swing and Slip, even when called from a left handed wave.

However, it affects calls more profoundly than that. Any Hand calls are often done from setups of arbitrary facing directions, and the meaning seems to be:
Turn any Arm Turn 1/4 or 3/4 into a "pushy" Cast Off if necessary.
Turn any Arm Turn 1/2 into a Trade.
Start the call with everyone working, which generally means centers and
adjacent ends do the first part.
Progress from one part to the next by working with the person
on the hand opposite the person with whom you just worked. If
there is no one on that hand, you can't do that part.


\shvThar{g4n,b4s,b3e,g3w} \sscircle{g1w,g2n,b2s,b3w}
4 2 4 2 3 1 3 1 1 3 2 4 2 4 3 1
before Any Hand Swing the Fractions after