Twisted

This was originally intended to apply to calls that begin with a Pull By or Pass Thru. Halfway through that Pull By or Pass Thru, the two people do an Arm Turn 1/4, and then they continue.

\sxhlines{g1w,b2e,b1w,g2e} \syhlines{b2e,g2w,b3e,g3w}
1 3 2 4 1 3 2 4 2 4 2 4 3 1 3 1
before Twisted Load the Boat after


It was then extended to any initial action that causes two people to exchange places. No matter what else they are doing, halfway through that action they must be in a 1x2 along the opposite axis. They must have "orbited" clockwise or counterclockwise to get there. When the Twisted concept is applied, they orbit another 90 degrees at that point, in the same direction, and then finish whatever they were doing.

\phtwo{b1n,g1n} \pvtwo{b1w,g1w}
1 1 1 1
before Twisted Half Sashay after; they orbited counterclockwise




\phBB{g1n,b1n,g3n,b3n} \phfour{b1w,g1w,g3e,b3e}
1 1 3 3 1 1 3 3
before Twisted Zoom after


Doing the orbiting halfway through a call can be disorienting. In difficult cases, it may be easier just to do the call, note which way the orbiting went, and then do the orbiting afterward.

\phBB{g1n,b1n,g3n,b3n} \phBB{b1n,g1n,b3n,g3n} \phfour{b1w,g1w,g3e,b3e}
1 1 3 3 1 1 3 3 1 1 3 3
before Twisted Zoom do the Zoom, each pair notes orbit direction do the orbit


The Twisted concept appplies to any call which either is, or begins with, such an action. It only applies to the first such action in the call. However, meta-concepts like Finally or Piecewise can change that.

\syhlines{g2s,b2s,g3s,b3s} \sxvlines{g3w,b1w,b4w,g2w}
2 4 2 4 3 1 3 1 3 1 1 3 4 2 2 4
before Finally Twisted Line to Line after


The last part of Line to Line is Pass in, and "Twisted" applied to that. The first part of Pass In is a Pass Thru. The dancers did a Twisted Pass Thru and then a normal Face In, re-evaluating their position just prior to the Face In.


Supplemental Material: