Combining Offset Concepts and Phantom Concepts

Offset concepts (Parallelogram, Offset Lines) and Phantom concepts (Split Phantom Lines, Split Phantom Boxes) require special care, and do not work well together in all cases. This is because Offset concepts require a rigorously well-defined notion of the shape of the starting and ending formations, and Phantom concepts can conceal any offset by making "real" spots and "phantom" spots indistinguishable.

In fact, it is essentially meaningless (except in "gimmick" sequences) to nest a Phantom concept followed by an Offset concept. That is, "Triple Box Parallelogram" is meaningless. Whatever the actual occupation of the matrix, Triple Boxes turns it into a 2x6 in which all spots are equally important. The Parallelogram concept can't do anything with the result. Therefore, the best we can do in terms of combining the concepts is to use an Offset concept first, followed by a Phantom concept.

For Offset concepts to deal with shape-changing calls, they use a notion of "offset percentage" or "offset fraction", which is the fraction of one of the offset sub-setups that overhangs and does not line up with the other. For normal parallelograms or offset lines, it is 50%.

\sxhBBBs{g1s,.+.,b1n,.+.,g4s,b2s} \sxhBBVs{g1s,.+.,b1n,.+.,g4s,.+.,b4n}
1 3 + + 1 3 + + 4 2 2 4 1 3 + + 1 3 + + 4 2 + + 4 2
50% offset (1/2 of each 1x4, or 2 people, overhang) 75% offset


The rule for doing an offset concept is to do it as though the "shear direction" and offset percent were noted, the offset removed, the call executed, and the same percent offset re-imposed. If the offset is not an integer number of people in the new formation, or is otherwise not sensible, the call is illegal. (An exception to this is the "50% offset diamond" obtained by having the centers Hinge from a parallelogram. It is accepted that this is a meaningful setup.)

\sdform{, , , \girl[-65,-50]1e , \cr , , \boy[-65,0]1n , \girl[-65,-50]2w , \boy[-65,0]2s \cr , \danc ..., , , \cr \boy4n , \girl4e , \boy3s , , \cr , \girl3w , , , \cr} \sdform{, \boy1e , \girl1e \cr , \girl2w , \boy2w \cr \boy4e , \girl4e , \cr \girl3w, \boy3w , \cr}
4 4 3 1 3 1 2 2 4 3 1 2 4 3 1 2
before "Parallelogram Diamonds" Drop In after


Phantom concepts can involve what is generally considered to be a change in the formation size as phantoms are placed at the start of the call and removed at the end. This can lead to serious problems in measuring offset percentages.

One case that is easy to deal with and fairly commonly used is the case in which the placement of new phantoms is perpendicular to the direction of the offset. The phantoms are placed directly outboard of the real people.

\sxhBBBs{...,g2e,...,b2e,b3w,g1e} \sxvJJJJs{.+.,.+.,.+.,.+.,g2e,b2e,g1e,b1e}
2 4 2 4 3 1 1 3 + + 1 3 + + 1 3 + + 2 4 + + 2 4
before Parallelogram Split Phantom Columns Transfer the Column place phantoms
\sxvJJJJs{.+.,b2s,.+.,g2s,.+.,g1s,.+.,b1s} \syhBBBBs{.+.,.+.,g2s,b1s,.+.,.+.,b2s,g1s}
2 4 1 3 + + + + 2 4 1 3 + + + + + + + + 2 4 1 3 + + + + 2 4 1 3
do the call, maintain 50% offset actual result


If the call is a shape-changer, the percent offset rule still works:

\sxhBBBs{...,g2e,...,b2e,b3w,g1e} \sxvJJJJs{.+.,.+.,.+.,.+.,g2e,b2e,g1e,b1e}
2 4 2 4 3 1 1 3 + + 1 3 + + 1 3 + + 2 4 + + 2 4
before Parallelogram Split Phantom Columns Settle Back place phantoms
\syvPPPPs{g1n,g2n,b1n,b2n,.+.,.+.,.+.,.+.} \syvlines{g1n,g2n,b1n,b2n}
+ + 1 3 + + 2 4 + + 1 3 + + 2 4 1 3 2 4 1 3 2 4
do the call, maintain 50% offset actual result




\sxvBBBs{...,...,g3s,b3n,g4s,b4n} \sxhPPPPs{.+.,.+.,.+.,.+.,g4s,g3s,b4n,b3n}
3 1 3 1 4 2 4 2 + + + + + + + + 4 2 3 1 4 2 3 1
before Offset Waves Split Phantom Boxes Recycle place phantoms
\syhJJJJs{.+.,b2n,.+.,b1n,.+.,g2n,.+.,g1n} \syhBBBBs{b2n,.+.,g2n,.+.,.+.,g3s,.+.,b3s}
+ + + + 2 4 2 4 + + + + 1 3 1 3 2 4 + + 2 4 + + + + 3 1 + + 3 1
do the call, maintain 50% offset actual result


Of course, concepts like Split Phantom Columns don't always start with the real people in the "inboard" position; they can be anywhere in the matrix. The rule is that, when offsets are involved, the locations of the real people must be able to identify unambiguously which way the offset goes.

\sxvJJJJs{g2e,b2e,g1e,b1e,.+.,.+.,.+.,.+.} \sxvJJJJs{.+.,g1n,.+.,b1n,.+.,b2n,.+.,g2n} \syhBBBBs{.+.,.+.,b1n,g2n,.+.,.+.,g1n,b2n}
1 3 + + 1 3 + + 2 4 + + 2 4 + + 1 3 2 4 + + + + 1 3 2 4 + + + + + + + + 1 3 2 4 + + + + 1 3 2 4
before Parallelogram Split Phantom Columns Transfer the Column do the call, maintain 50% offset final result


The direction of the offset was clear, even though the people were not in their "inboard" positions. In order for this to work, the percentage offset must be determined by the concept itself; it isn't possible in general to determine both the direction and the percentage offset from looking at the occupied spots. For Parallelogram Split Phantom Columns/Lines/Waves and Offset Split Phantom boxes, the offset is always 50%.

\sxvJJJJs{g2s,b2s,g1n,b1n,.+.,.+.,.+.,.+.} \sxvlines{b1s,g2s,b4n,g3n}
1 3 + + 1 3 + + 2 4 + + 2 4 + + 1 3 2 4 4 2 3 1
before Parallelogram Split Phantom lines Trade Circulate after


When the direction in which the phantoms are placed is parallel to the offset direction, one needs to be especially careful. The individual subsetups are sheared. Once again, the amount of offset must be knowable from the concept itself. The only known workable cases of this use an offset of 100% within each subsetup. As before, the direction of the offset must be able to be determined unambiguously from the locations of the people.

\syhBBBBs{...,...,b4w,.+.,g3w,.+.,g2w,b1e} \syhBBBBs{...,...,.+.,g4w,.+.,g1w,b1w,b2w}
4 2 + + 3 1 + + 2 4 1 3 + + 4 2 + + 1 3 1 3 2 4
before Offset Triple Waves Switch the Wave; each line is sheared by one matrix position, or 100% after


The Offset Triple Boxes/Columns/Lines/Waves concepts are discussed in more detail in